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Old Sep 15, 2008, 07:48 PM // 19:48   #1
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Red face My Spirit Spammer needs improvement

Ok, My spirit spammer in PvE I'm working on is ok, but how can be improved?

[build prof=Rt/A box Communing=11+1+3 Channeling=9+2 Spawning=4+1 deadly=10 sunspear=7 Allegiance=7][Pain][bloodsong][Vampirism][Anguish][Dissonance][Painful Bond][Assassin's Promise][Summon Spirits][/build]

Alternative Build

I sometimes replace [Dissonance] with [disenchantment] or [shadowsong]

Edit: I switched Professions to Assassin. Switched elites from [spirit channeling] to [assassin's promise].

UPDATE
My spirit spammer in action

What should I change?

Last edited by Zodiac Meteor; Sep 20, 2008 at 06:38 PM // 18:38..
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Old Sep 15, 2008, 07:51 PM // 19:51   #2
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OoS and SoS is better that ur elite skill. Also, all pve rits use Ancestor's and splinter...but if u don't want to go resto/ channeling which is superior for most Pve areas, I'd say Wonderlust+Earth bind is always a great combo.
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Old Sep 15, 2008, 08:31 PM // 20:31   #3
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Just curious, why are you running a Spirit Spammer if it's fairly well known that Binding Rituals are a weak mechanic for ritualists to use?
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Old Sep 15, 2008, 08:54 PM // 20:54   #4
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Quote:
Originally Posted by Nightow
Just curious, why are you running a Spirit Spammer if it's fairly well known that Binding Rituals are a weak mechanic for ritualists to use?
Maybe he finds it fun!

I know it's shocking that someone might actually play a game for fun.
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Old Sep 15, 2008, 09:10 PM // 21:10   #5
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Quote:
Originally Posted by Ralgha
Maybe he finds it fun!

I know it's shocking that someone might actually play a game for fun.
Alright, I'm sorry if it sounded offensive but I did not mean anything by it. Really, okay?

I only asked cause I know some people think that a spirit heavy build is the primo facto one for ritualsts when it's really not. =\

I'd second what was said earlier with using OoS as your elite or possibly Assassin's promise. Good luck!
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Old Sep 15, 2008, 10:32 PM // 22:32   #6
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http://www.pvxwiki.com/wiki/Build:Rt...Spirit_Spammer

this is a pretty good build for general PvE. However, it'll get owned in HM I thinks when the mobs start to hit harder which means ur spirits won't last very long.

http://www.pvxwiki.com/wiki/Build:Rt...t_Dwarf_Spirit

If ur just in it for the dmg, this build is right for u. I would advise against it as well since I personally don't believe a clothy should be in the frontlines.
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Old Sep 16, 2008, 09:56 AM // 09:56   #7
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Quote:
Originally Posted by Nightow
Just curious, why are you running a Spirit Spammer if it's fairly well known that Binding Rituals are a weak mechanic for ritualists to use?
Because it can be very powerfull.
My 2 Spirrit spam builds:
[build;OACjAqiLpSOTDg+gfTlTnTRbVTA]
[build;OACjAqiLpSDg+gfTlTRbHXVTriA]
The first can give energy problems... But is more powelfull
The second also gives support.
[build;OACiAyk84MRuBTrX48xZNnnA]
This one is useful for protection. Can be hard to use you need to find the balance between binding and using the signet.

In general.

[Signet of Ghostly Might] is crap
[Signet of Spirits]<<<[Offering of Spirit] reason: OoS can be used even without spirits, faster recharge, same energy gain.
[Spirit Channeling] I never used it, I doubt is it's worth the elite slot.
[Disenchantment]Is expensive, but powerful, I personally prefer [Dissonance] But that's me.
If you have Energy problems, use [Shadowsong] in stead of [[Disenchantment].
[Gaze of Fury] Can be a EN-problem solver. Just cast if over A fast recharging spirit( [[pain] [[bloodsong] or even over [[Gaze of Fury] itself), or over a dying spirit.
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Old Sep 16, 2008, 10:14 AM // 10:14   #8
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I'm fairly new to the Rit class but if "spamming" spirits is really the goal here wouldn't [ritual lord] be a better elite?

I'm experimenting with the following healing build using a Deldrimor Restoration Staff.

[build=OAWkMMgZITmUw0jDnI1m00kjwzFD]

Maybe Spirit Spammer is a particular builds (like Sabaway) meant for offense but if it centers on the creation of spirits Ritual Lord still seems like something to consider.

Oh and the Mesmer for a 2nd prof was when I originally had [energy tap] on this build but energy management isn't really a problem with this build.
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Old Sep 16, 2008, 07:18 PM // 19:18   #9
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Quote:
Originally Posted by KMVRanger
I'm fairly new to the Rit class but if "spamming" spirits is really the goal here wouldn't [ritual lord] be a better elite?

I'm experimenting with the following healing build using a Deldrimor Restoration Staff.

[build=OAWkMMgZITmUw0jDnI1m00kjwzFD]

Maybe Spirit Spammer is a particular builds (like Sabaway) meant for offense but if it centers on the creation of spirits Ritual Lord still seems like something to consider.

Oh and the Mesmer for a 2nd prof was when I originally had [energy tap] on this build but energy management isn't really a problem with this build.
I see you focus on healing, I recommend using [recuperation] over [union] in your case. If you do take [boon of creation] for e-man and drop a healing spell.
[life] is also a good option to take over [[union]. If you do this then [[ritual lord] can be replaced by [[signet of creation] mainly for [[rejuvenation]. Saving a elite slot for spells like [[weapon of remedy] and [[Xinrae's Weapon]
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Old Sep 16, 2008, 08:51 PM // 20:51   #10
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Quote:
Originally Posted by spirit of defeat
Because it can be very powerfull.
My 2 Spirrit spam builds:
[build;OACjAqiLpSOTDg+gfTlTnTRbVTA]

Powerful? Ya, maybe if Anet allowed rits to select a target for their spirits. The fact is if u are an OFFENSIVE spirit rit, it takes way too long to set up you spirits. You can't even get them to focus fire. Secondly, defensive spirit rits are effective and decent however the spirits aren't very strong and spirits like shelter and displacement are usually down before the fight is half over.
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Old Sep 16, 2008, 10:07 PM // 22:07   #11
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Quote:
Originally Posted by NecroticChanter
Powerful? Ya, maybe if Anet allowed rits to select a target for their spirits. The fact is if u are an OFFENSIVE spirit rit, it takes way too long to set up you spirits. You can't even get them to focus fire. Secondly, defensive spirit rits are effective and decent however the spirits aren't very strong and spirits like shelter and displacement are usually down before the fight is half over.
I have to say that I agree with some of this. Anet dislikes passive gameplay which binding rituals fall into, hence someone casting stuff like [splinter weapon] and [ancestor's rage] would produce more yellow numbers (which I think we all enjoy, yeah?) than your average spirit spammer. Toss in some [spirit rift] and a few other goodies and you can have yellow numbers dominating the screen.

I'm not saying that that I don't like binding rituals, if anything I wish Anet would buff them for pve back to where they are playable. In fact, I find it kind of funny that (most) binding rituals are the weakest skills a Ritualist can have on their skill bar. Who votes for a name change of the profession?!
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Old Sep 16, 2008, 10:33 PM // 22:33   #12
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Quote:
Originally Posted by Nightow
Who votes for a name change of the profession?!
Flaggist?

I guess the OP is trying to do damage, if so, then stick with Channeling. Lots of damage and good energy management. People underestimate [destruction], mainly because it just sits there. But its damage is armor-ignoring, the recharge is fast, and it's very cheap. [ancestor's rage][splinter weapon][spirit rift] are all strong aoe as well, and [offering of spirit] is excellent energy management to top it all off.

I've never been a fan of communing, because the skills are too expensive, take too long to cast, and I don't think really do good damage for the cost. Since a Rit's primary attribute is garbage and thus totally optional, you can fully spec into Restoration as well. [life] is an incredible binding ritual, and a bigger help to your team than you may at first realize. [blind was mingson] is a truly great defensive spell (and heroes use it VERY effectively), and of course [mend body and soul] works wonders when you have a lot of spirits down. Let's not forget [spirit light] of course.

An efficient Rit build can lay down serious damage and provide excellent healing support with incredible ease. Only a monk with [smiter's boon] (PVE version, of course... sneer) comes close to that kind of efficiency. The biggest thing about spirits is what I call "portability." A portable spirit is one that doesn't take long to cast (3 seconds), and recharges fast (preferably less than 30 seconds). That offers you a lot more flexibility in with your other skills. Being forced into using [ritual lord] means the recharge is too long. Being forced to use Summon Spirits means that it either takes too long to cast the spirits and have them all ready for the next skirmish, or the recharge (again) is too long, or even both. Those are anti-"my spirits slow me down" skills. To be most efficient, you don't want your spirits slowing you down. The spirits are supposed to make the build efficient. The build should never have to make the spirits efficient.
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Old Sep 17, 2008, 12:36 AM // 00:36   #13
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i still fail to see how OoS is worth an elite slot..
15 sec recharge=no spam, so woohoo i gain a net 10-11 energy every 15 seconds? if i looked, i could find tons better elites or even non elites that can give you more energy.

i would agree w/ the OP's elite... 5 e regen is all u need, and for 10 secs u got it. the health loss isnt a problem at all

i may not be a pro rit... im just saying that mathematically OoS sucks as an elite
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Old Sep 17, 2008, 12:51 AM // 00:51   #14
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Quote:
Originally Posted by Scythe O F Glory
i still fail to see how OoS is worth an elite slot..
15 sec recharge=no spam, so woohoo i gain a net 10-11 energy every 15 seconds? if i looked, i could find tons better elites or even non elites that can give you more energy.

i would agree w/ the OP's elite... 5 e regen is all u need, and for 10 secs u got it. the health loss isnt a problem at all

i may not be a pro rit... im just saying that mathematically OoS sucks as an elite
Yeah but here's the thing, there's non-elites that really should practically be elite! Splinter anyone?

Also, there's not many other decent rit elites. Sometimes you might see [expel hexes] or some other secondary elite on a rit but not often.
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Old Sep 17, 2008, 12:51 AM // 00:51   #15
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Quote:
Originally Posted by Scythe O F Glory
i still fail to see how OoS is worth an elite slot..
15 sec recharge=no spam, so woohoo i gain a net 10-11 energy every 15 seconds? if i looked, i could find tons better elites or even non elites that can give you more energy.

i would agree w/ the OP's elite... 5 e regen is all u need, and for 10 secs u got it. the health loss isnt a problem at all

i may not be a pro rit... im just saying that mathematically OoS sucks as an elite
How the hell would rits manage energy?

And I don't hate rits

Anet really needs to consider some sort of target system for spirits. They're not even that powerful. Mr. Derv, you should know, 1 mystic sweep on a group of spirits kills them all so it won't be OP. Rits have NO other good energy management. Spirit channeling? that's strippable. REsilient was w/e (the ashes) horrible just horrible....

With no good e-management, people turn to necros to get the job done. That's not the only thing wrong with rits...Spawning needs to be buffed....max spawning gives like what? 3 seconds extra on a Wep of Warding? big deal...
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Old Sep 17, 2008, 05:53 AM // 05:53   #16
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Quote:
Originally Posted by NecroticChanter
How the hell would rits manage energy?

And I don't hate rits

Anet really needs to consider some sort of target system for spirits. They're not even that powerful. Mr. Derv, you should know, 1 mystic sweep on a group of spirits kills them all so it won't be OP. Rits have NO other good energy management. Spirit channeling? that's strippable. REsilient was w/e (the ashes) horrible just horrible....

With no good e-management, people turn to necros to get the job done. That's not the only thing wrong with rits...Spawning needs to be buffed....max spawning gives like what? 3 seconds extra on a Wep of Warding? big deal...
I agree, but spirits have kind of good targeting system. The point is to put spirits backline. So the derv won't go to spirits, in the video, you see how powerful the spirit spammer is. the only problem is, there is no backline for henchies. Also henchies don't know how to body block, if they attack your target they run around every enemy to get to it.

Spirit Channeling
Offering of Spirit
I don't really care which one because they both work well. They both give me enough energy to cast another 25 energy spell. I prefer spirit channeling because you can get it early in game.

My spirit spammer in action

Notes:
Bad epic music
Notice the damage output
Notice the weakness of the build with backline chargers and flashing blades
Notice the bosses health go down when the spirits attack him
Notice the five sins that attack my spirits
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Old Sep 17, 2008, 09:18 AM // 09:18   #17
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Quote:
Originally Posted by kvndoom
Flaggist?

I guess the OP is trying to do damage, if so, then stick with Channeling. Lots of damage and good energy management.
Spirit damage is armor ignoring and many channeling lightning damage spells are not. Therefore offensive spirits in combination with painfull bond can perfectly well compete with a channeling build in my opinion.
Particular in HM areas offensive spirits are usefull, of course with the mobility that summon spirits offers.
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Old Sep 17, 2008, 07:21 PM // 19:21   #18
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Quote:
Originally Posted by Silicon Based
Spirit damage is armor ignoring and many channeling lightning damage spells are not. Therefore offensive spirits in combination with painfull bond can perfectly well compete with a channeling build in my opinion.
Particular in HM areas offensive spirits are usefull, of course with the mobility that summon spirits offers.
Exactly, I'm going to upload a better quality video. Armor ignoring kicks butt in high armor areas. (Titans, Behemoths, Golems, Distroyers etc.) Where you do 111 damage on a burning titan with [vapor blade] when you can do 216 in 1 sync attack.
Another Example: Your going up against a Destroyer of Flesh. He has 500 health. Your [water trident] does 60 damage against his 100 armor and knocks him down. That's 12% of his health.
Now you have five spirits up. Pain, Anguish, Shadowsong, Bloodsong and Vampirism. You have those spirits up before battle. You engage the Destroyer with 500 health and cast Painful Bond. 30+18+40+18+18+21+15+18+18=196 (200) He is blinded and loses 40% of his health.

Would you rather take away 40% or 12%?
Spirits have a fairly good targeting system. They attack what you attack. Once the target dies they do what the please until you attack another target. However, not all spirits will always attack your target, this happens mostly when the first target dies. Most of the time they do.

Another problem with spirits is order killing. Your going against 2 Rishan hunk titans. This is HM and Fist/Hands are very powerful. Your spirits and team attacks the hulk and kills it, No problem, the other hulk takes some damage, good. Your casting another Shadowsong spell (5 seconds) and both hulks are hexed with Painful Bond. During those five seconds your spirits attack 3 times. (~500 damage) and the hulk dies. Now you have Hands and Fists running around everywhere. Your monks are going to have a hard time even with SoD

I was wonder what can I do to increase damage and increase survivability. Can it be improved?
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Old Sep 17, 2008, 07:51 PM // 19:51   #19
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Quote:
Originally Posted by Zodiac Meteor
I agree, but spirits have kind of good targeting system. The point is to put spirits backline. So the derv won't go to spirits, in the video, you see how powerful the spirit spammer is. the only problem is, there is no backline for henchies. Also henchies don't know how to body block, if they attack your target they run around every enemy to get to it.

Spirit Channeling
Offering of Spirit
I don't really care which one because they both work well. They both give me enough energy to cast another 25 energy spell. I prefer spirit channeling because you can get it early in game.
I see your point of SC early on in the game. But I meant in pvp, yes if u bunch it spirits up some one will get rid of them.
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Old Sep 17, 2008, 07:53 PM // 19:53   #20
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I read someone said there arent a lot of good rit elites...are you kidding me? Weapon of Remedy is probably one of the most used elites now...so good...and I shouldn't even have to mention Xinrae's Weapon...
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